Overview

Commonality 65% (Anchorage Hullyards)
Durability 7/10
Strength Physical: 4/10
Psionic: 1/10
Magical: 2/10
Specials Remote Anchorage building support
Personality Restless and meandering

Colonies act as extensions of the Anchorages that facilitate their construction, providing mobile support and additional space for Serfs and haetin as needed. They are capable of fulfilling a variety of roles thanks to sharing buildings with Anchorages, though are lacking some components that would permit complete autonomy. A group of Colonies is known as a pact or a fort.

Physical Description

Colonies are the second smallest of the Analogues, but stand at a still-considerable 4' 2" (127cm) tall, putting them above all light puppets in terms of size. As Analogues, they do not have a biological figure, instead being assembled out of plated Haetin material. Their manes and tails are formed of unrefined Haetin kept in a semi-liquid state, which acts as a natural form of Haetin storage for building operation (as Colonies do not have blood for Serfs to convert into Haetin manually, and they cannot support Phylacteries). Additionally, Colonies have a single large platform on their back, formed of a material similar to Trickster or Totem horns.

Behaviour

Like the Anchorages that they are operated by, Colonies can have wildly varying purposes depending on what buildings they are equipped with. However, due to only having space for a single building, Colonies are much more prone to specialization: A Colony with an Emplacement relies entirely on its Emplacement, for example. In general, Colonies will be used as external hardpoints for Emplacements, or reserve space for extra Serfs when equipped with housing. They may also act as caravanners when equipped with Foundries.

Outside of combat, Colonies display an unusual level of incohesion with their host Anchorages. They are prone to wandering or pacing around in uneven paths around their hosts, even when their host Anchorages have found a proper resting spot, requiring Serfs or larger Analogues to sheperd them into a resting place. The working of Serfs around the Colony or its buildings seems to have a calming effect on a Colony, and as such Emplacement-carrying or buildingless Colonies tend to be the most restless during peacetime.

Genetic Description

Being Analogues, Colonies have minimal genetic material to speak of. However, the material their back platforms are made of is quite similar to that of Totem and Trickster horns, which is a trait shared by the underlying structure of Anchorage antlers. Despite this, Colonies are missing some of the biological makeup to properly support certain buildings, and which is reflected in the relative simplicity of their platform structure compared to Anchorage antlers.

Buildings

Colonies do not carry buildings with the same robustness that their host Anchorages do, though they still support a healthy variety of structures and can be surprisingly effective when employed properly. While the building types they have are shared with Anchorages, the Colonies do interact differently with their structures:

Metanarrative

Colonies were one of three Analogues added as part of my Into The Breach mod for Hyacinth's puppets, and the function of Colonies originates from there. They've been fleshed out a bit in writing, of course, but the same general principle applies: They're a handy little support unit for Anchorages to have more buildings (a use that is more necessary now that Anchorages have more building types than they started with).